Training for product owners
There are about a hundred Scrum Master courses for every one Scrum Product Owner training course. Yet the product owner is an absolutely key role in agile/Scrum projects. During the Agile 2008...
View Article5 levels of planning
Yesterday I attended the Agile Denver meeting for a presentation by Hubert Smits on the 5 levels of planning. I was already aware of the 5 levels and I like to use all 5 levels, but it’s always good to...
View ArticleSimplicity defined
One of the most important but most elusive principles of agile development is simplicity. In XP, it’s stated as Simple Design, and other contexts often times referred to as KISS (keep it simple,...
View ArticleBalsamiq Mockups
What do you use to create mockups of your UI? I prefer a very lightweight approach using a good ol’ whiteboard or even sketches on paper. You can capture a whiteboard mockup with a camera, or scan a...
View ArticleDefinition of Done: UI standards
If you are developing an application with a UI, I recommend adopting a set of UI standards or guidelines to ensure a consistent, high quality user experience. The standard forms a baseline expectation...
View ArticleDefinition of Ready (DoR)
All good agile teams have a Definition of Done (DoD) – the common set of criteria that every feature must meet before it’s considered complete. I wrote about the DoD previously in this post. But what...
View ArticleUsing Innovation Games® to Build a Better Product
Last month I had the great privilege to attend the Innovation Games® Master Course taught my Luke Hohmann, author of the book Innovation Games: Creating Breakthrough Products Through Collaborative...
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